T-07 · Spectrum

Frequency Character Guide

What each band of the spectrum feels like — sub to air — what lives there, and when to boost or cut.
20–60 Hz
Sub-bass
Felt more than heard — weight, rumble, power.
Kick fundamental, 808s, sub synths, low pipe organ.
High-pass everything that doesn't belong here. Too much = boom on big systems, nothing on phones.
60–250 Hz
Bass
Fullness, warmth, the body of a mix.
Bass guitar, kick body, low toms, male vocal root.
The 'big or thin' band. Too much turns it boomy; too little leaves the mix lightweight.
250–500 Hz
Low mids
Warmth that tips into mud.
Guitar & snare body, room tone, piano lows.
The classic mud zone. A gentle cut here is the fastest way to clear up a dense, dull mix.
500 Hz–2 kHz
Mids
Tone and character of most instruments.
Vocals, guitars, snare crack, the 'voice' of synths.
Boost for forwardness; too much around 800 Hz–1 kHz sounds boxy or honky.
2–4 kHz
Upper mids
Presence, attack, intelligibility.
Vocal consonants, guitar pick, snare snap.
Your ear is most sensitive here — boost to cut a vocal through, but easy: it fatigues and turns harsh fast.
4–8 kHz
Presence
Definition, clarity, detail up front.
Vocal sibilance, hi-hat edge, string articulation.
Adds 'in the room' clarity. Overdo it and you invite sibilance — reach for a de-esser, not a cut.
8–20 kHz
Brilliance / Air
Air, sparkle, openness, expensive sheen.
Cymbal shimmer, breath, reverb tails, vocal 'silk'.
A gentle high-shelf opens a mix up. Too much turns brittle and brings hiss with it.